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Scawen
Developer
I confirm automatic downshifts occur at lower RPM and this was done during the test patch stage, with plenty of time for testing. The main reason it was done was because of the automatic shift at high rpm unsettling bikes a lot.

I am sure the new downshift time will not be ideal for all vehicles on all corners, but then it never was really ideal.

Competitive racers use a gear shifter to choose the best shift time so that is really the way forward and I believe you'll find it more fun in the end.
Scawen
Developer
Quote from teeembo :The Rim Editor appears to be working as intended. Thumbs up

Thank you for that test.

Quote from Drifteris :Small issue, but ignition switch test is missing in vehicle editor. I got one slider connected to that but in order to test it i have to change it to horn or something.

Yeah, I wasn't able to do that, as it was a bit complicated as the car doesn't really have its engine on. It wasn't straightforward like the others.
Scawen
Developer
D63 (LFS and Editor versions) out now and I hope to do no more test patches at all.

If you can test, please do. I really don't want bug reports immediately after 0.7E is released.

LFS: https://lfs.net/forum/thread/106005
Editor: https://lfs.net/forum/thread/106004
Scawen
Developer
Quote from bayanofmansorofisky :Can the spinning subobject be modified to when the user stops the function, the spinning continues to the original place. Or maybe an editor option (continue spinning to origin yes or no)

This is now done in D63. Please test if you can.

Quote from superlame :Before the 0.7E release (saying that because I saw post on the Discord that you are planning release of a official version this weekend) - can we have Hazards and Left & Right indicators on the same place to be able to be animated. Also animation for the Sidelights, since there is a switch for them on the mod I am making right now. Thanks

In D63:

New switch options for rotator and slider: signal / light switch
New flip function "with driver" (move across with driver / no flip)

There is no separate switch for sidelights, but the light switch option goes:

0 - off
1 - sidelights (1 x rotation)
2 - headlights (2 x rotation)

The signal switch goes:

left: -1 x rotation
off: 0
right: 1 x rotation

It's last day coding which is not recommended, but will be OK if you can test it.
Scawen
Developer
What if the test patch is installed immediately after the original install, without ever running LFS? Can you unlock, download mods and skins?

Could Windows be doing some kind of virus prevention? I don't think anything has actually changed in the code relating to this, since 0.7D. So I wonder if it's more about the way it is being installed. Uhmm
Scawen
Developer
Quote from chezzyboy :did you removed G point meter?

Options - Display - Extra status info

Quote from Pasci :A little translation bug in german (Deutsch.txt). The key isn't mentioned in the string.

Thanks, I've updated it in the system.

Quote from Lucas McFly :I have checked this and confirm

Thanks for the test.

Quote from Lucas McFly :for further testing I would need more unblocking

I've added some unlocks, in case you could test again.

Anyone who wants to run that test, please go ahead. I can give you more unlocks if you are running out. We also reset all unlocks when a new patch is released, so you don't lose anything.

[ EDIT: It seems all figured out now, see below ]
Last edited by Scawen, .
Scawen
Developer
Thank you for the test, it's good to fix that one! Smile
Scawen
Developer
I am a bit too mindblown at the moment, to run the test myself. I have to go to bed. But would appreciate anyone else trying that.

As I understand you:

- fresh install of 0.7D, do not save mods
- install D62 immediately and unlock
- go online to server with mods
- if your bug is reproduced then it fails to save mods

[ EDIT: It seems all figured out now, see below ]
Last edited by Scawen, .
Scawen
Developer
Thanks for the test, I've added some more unlocks to your account.
Scawen
Developer
Quote from Scawen :Now, in the last day of coding, I am doing a few safe remaining things.

Normally I request for people to avoid spamming me with the same reports they already made before.

That still applies, but in the case of actual bugs or anything that we would regret not fixing before this weekend's release, please do tell me if I seem to have missed or forgotten anything.

Development is now finished for 0.7E!

Report IMPORTANT BUGS ONLY please!

(I have updated the spinner ending rotation and plan to release that in a test patch tomorrow)
Last edited by Scawen, .
Scawen
Developer
Thank you for the test!

I see what you mean. My fix was only when ENTER key is pressed, but I can instead do the fix when any key is pressed.

It should work now, in D62. Please let me know! Smile

https://www.lfs.net/forum/thread/106005
Scawen
Developer
The fix is in Test Patch D61.

Please let me know if it works! Smile

https://www.lfs.net/forum/thread/106005
Scawen
Developer
Well, that would take a few weeks, and the release is this weekend, so no.

That is something to do when I only have to work on one version of LFS,

By the way, can you tell me where I asked for random off topic requests on the test patch thread? I thought it was pretty clear what a test patch thread is about. Some people seem to have great difficulty understanding.
Scawen
Developer
[duplicate of post in LFS test patch thread]

Now, in the last day of coding, I am doing a few safe remaining things.

Normally I request for people to avoid spamming me with the same reports they already made before.

That still applies, but in the case of actual bugs or anything that we would regret not fixing before this weekend's release, please do tell me if I seem to have missed or forgotten anything.
Scawen
Developer
Test Patch D60

Graphics:

Support for stretched tyres (when rim is wider than ideal)

Commands:

/key command accepts 12 keys described by a word (see Commands.txt)

Misc:

Updated document Commands.txt (in docs folder)

Download: https://www.lfs.net/forum/thread/106005
Scawen
Developer
It's not the right place, as that is a suggestion unrelated to this test patch. That sounds like a mod suggestion and there is a dedicated forum section for that.
Release this weekend - call for testing
Scawen
Developer
Dear Racers,

We plan to release a new official version this weekend, probably on Sunday.

There's a lot in it, including many improvements for mods. In the new year I will be focussing on the new graphics and physics version, but that is not what this patch is about.

Please test the LFS version now if you can.
LFS Test Patch: https://www.lfs.net/forum/thread/106005

If you are a mod creator, please test the new editor patch.
LFS Editor Test Patch: https://www.lfs.net/forum/thread/106004

You'll see the list of changes is really long. Have a look through the changes if you can!

Or just get the patch and do what you normally do, let us know if there are any problems.

Thanks! Thumbs up
Scawen
Developer
Test Patch D59

Graphics:

Small indicators on side of XRG/XRT/FXO/LX4/LX6/RAC/FZ5 now flash
Subobject indicators left / right now relative to whole vehicle
FIX: Lighting of subobjects and wheels was as if at vehicle centre

https://www.lfs.net/forum/thread/106005
Scawen
Developer
Test Patch D58

Lights:

Headlight switch now incompatible between versions < D50 and >= D50
FIX: Extra light of remote cars was not visible when switched on

Moving subobjects:

Popup headlight system generalised for moving objects with switches
Light / horn switches work even if car does not have that feature

Download: https://www.lfs.net/forum/thread/106005
Scawen
Developer
Editor 0.7D58:

Moving subobjects:

Popup headlight system generalised for moving objects with switches
Subobjects can rotate a set angle, slide or spin at a given speed
This can be connected to switched lights / ignition / horn / siren
New test system in vehicle editor "Class / Inputs" tab (top left)

Download: https://www.lfs.net/forum/thread/106004
Scawen
Developer
For now they are purely graphical, but it does seem to suggest interesting possibilities for the future.

I'll be a few more hours, the changes are merged into the public version and it's fairly well tested, but I need to update the test facility in the vehicle editor or it will be too frustrating to use.
Scawen
Developer
Quote from Rubbel_31 :When my friend typed ./light extra, I realized that I didn't see her lights.

And he said he experienced the same thing with me

Thanks again. Is there a public mod I can use (with extra light) to quickly test my fix?
Scawen
Developer
EDIT: I think I understand.

EDIT2: Thanks, I got it, will be fixed in next test patch hopefully this evening.
Last edited by Scawen, .
Scawen
Developer
Thanks for the test. The limit bug is known and fixed in the code, will be there in the official version hosts.
Scawen
Developer
Test Patch D56 is now available for test patch users! Smile

Changes in D56

Transparency now works correctly with popup headlight objects
Popup headlights now support flip function

https://www.lfs.net/forum/thread/106005
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